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Patch status update
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Topic Started: Jan 6 2011, 11:41 AM (641 Views)
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{KN}You're Damn Skippy
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Jan 6 2011, 11:41 AM
Post #1
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KN Nerd
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From COD forums...
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Gameplay Update (version 1.06 and beyond) Posted: 23 hours ago I had hoped by this time in the game life-cycle we would be engaged in a series of constructive debates about the game tuning. Tweaking a few things one way or the other.
These are some of the key things on our minds. The ones in bold are done already as of Jan 5th.
We think the AK74U grip variant re-center speed is too quick. Although the tuning in line with other grip variant weapons, the gun itself has a very perfectible kick and other attributes or attachments that make it a popular weapon to use. We have slightly de-tuned the AK74u grip for version 1.06.
We are considering giving full kill credit to the guy who drops someone in Second Chance and Assist credit for someone who finishes them off. We are also considering allowing you to only be revived one time. We are even considering increasing the revive time. - Forum users like to complain about the "invulnerability period" when someone is dropping. I found where this happens. It's in code and not script which is why I didn't see it originally. We need to think about this one clearly. I went through the revision history. Any attempts to remove the "0.5" seconds of invulnerability mean the guy with Second Chance will likely never be given his Second Chance. Removal of this entirely will all but remove the perk from the game (which I know many of you would prefer in the first place, but it's something we are not yet ready to do). This "0.5" seconds is consistent with the previous games and is not any longer or shorter.
We are evaluating the RC-XD minimum and maximum damage and damage radius and it's movement speed. Changing the kill requirement isn't feasible at this time.
We are largely okay with the sniper rifle and knife tuning at this time. No changes are currently planned for either of these for version 1.06.
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Please note that I may not necessarily read every reply to this thread. Every day we go to work to fight glitches, cheaters, hackers, "bad judgment" emblem makers, and the like. We mostly work on genuine bugs and connectivity, party, and matchmaking issues. We also have a very aggressive DLC strategy and desire to do some unique things with the level designs of those maps. In-between all that, and when not covering for co-workers who are getting a well-deserved break, we work on gameplay finesse.
It is studio boss Mark Lamia's vision that this be the most well supported Call of Duty MP game in the history of the franchise. This is a tall order but it is exactly what we are going to continue to do. The scale of the game is massive. On any given day, we have dozens of things to deal with. Nothing prepares you for that except living it. And we are. With experience we will get better at it.
As of this morning, nearly 20,000 of you now follow me on Twitter. Although this is a tiny percentage of the online population on a typical day, it is getting increasingly difficult to respond to all your questions, concerns, and thoughts. Please don't take it personally if I don't respond to you. At least for now, I am still able to read every single message you send even if I can't respond to everyone. During the month of January, I will make a concentrated effort to update you with a "blog" style post like this every Wednesday +/- a day and see how that goes and what the reaction is like.
David 'Vahn' Vonderhaar
Update 1: Corrected text for clarity on AK74U grip tuning. Update 2: Updated status/notes on Second Chance.
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{KN}You're Damn Skippy
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Jan 6 2011, 11:48 AM
Post #2
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KN Nerd
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And this from "PCdev" moments ago on Twitter...
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We are testing the next patch. It includes a fix for systems with the audio stutter problem.
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{KN}TheEnemy
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Jan 6 2011, 07:39 PM
Post #3
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Commander
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So they are still detuning the crappy weapons into even crappier weapons. Can this game get any worse...
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Deleted User
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Jan 9 2011, 08:57 PM
Post #4
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Deleted User
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my ratio is goin up if they do that with the last stand/second chance. i always cap nubs and make em bleed out.
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{KN}You're Damn Skippy
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Jan 9 2011, 09:55 PM
Post #5
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KN Nerd
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- BrianC503
- Jan 9 2011, 08:57 PM
my ratio is goin up if they do that with the last stand/second chance. i always cap nubs and make em bleed out. I like what they are doing with LS, both as far as a 1x per spawn, and in who gets the kill. It didn't seem right that somebody else got the kill, if they managed to down you while in LS. Although I don't think either should get the kill until they have gone for good.
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{KN}You're Damn Skippy
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Jan 20 2011, 11:22 PM
Post #6
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KN Nerd
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Finally they have at least acknowledged publicly that they are working on the stability issue...
- pcdev via twitter
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We added some stability fixes to the patch and resubmitted for testing. Looks good so far.
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{KN}You're Damn Skippy
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Jan 20 2011, 11:50 PM
Post #7
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KN Nerd
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More info...
- pcdev via twitter
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PC Patch 1.05 is going live tonight. All servers will be restarted.
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